Sabtu, 28 Mei 2011

[A835.Ebook] Ebook Download EMC at Component and PCB Level, by Martin O 'Hara BSc (Hons) Applied Physics and Electronics MSc Physical Measurement Techniques and Inst

Ebook Download EMC at Component and PCB Level, by Martin O 'Hara BSc (Hons) Applied Physics and Electronics MSc Physical Measurement Techniques and Inst

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EMC at Component and PCB Level, by Martin O 'Hara BSc (Hons) Applied Physics and Electronics  MSc Physical Measurement Techniques and Inst

EMC at Component and PCB Level, by Martin O 'Hara BSc (Hons) Applied Physics and Electronics MSc Physical Measurement Techniques and Inst



EMC at Component and PCB Level, by Martin O 'Hara BSc (Hons) Applied Physics and Electronics  MSc Physical Measurement Techniques and Inst

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EMC at Component and PCB Level, by Martin O 'Hara BSc (Hons) Applied Physics and Electronics  MSc Physical Measurement Techniques and Inst

This book provides the knowledge and good design practice for the design or test engineer to take the necessary measures to improve EMC performance and therefore the chance of achieving compliance, early on in the design process.

There are many advantages for both the component supplier and consumer, of looking at EMC at component and PCB level. For the suppliers, not only will their products have the competitive edge because they have known EMC performance, but they will be prepared should EMC compliance become mandatory in the future. For consumers it is a distinct advantage to know how a component will behave within a system with regard to EMC.


Shows how to achieve EMC compliance early on in the design process
Provides the knowledge to trace system EMC performance problems
Follows best design practices

  • Sales Rank: #4161278 in Books
  • Brand: Brand: Newnes
  • Published on: 1998-06-03
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.21" h x .50" w x 6.14" l, 1.02 pounds
  • Binding: Hardcover
  • 208 pages
Features
  • Used Book in Good Condition

Review
'Should enable engineers to confidently produce designs optimised for
EMC performance.' New Electronics

From the Publisher
There are many advantages for both the component supplier and consumer, of looking at EMC at component and PCB level. For the suppliers, not only will their products have the competitive edge because they have known EMC performance, but they will be prepared should EMC compliance become mandatory in the future. For consumers it is a distinct advantage to know how a component will behave within a system with regard to EMC.

About the Author
BSc (Hons) Applied Physics and Electronics (2ii)MSc Physical Measurement Techniques and Instrumentation, ASEE Diploma in Engineering (DEM) with Honors(obtained 'Premium Award' for highest national examination mark), Technical Manager, Newport Components.

Most helpful customer reviews

0 of 0 people found the following review helpful.
Great Basic PCB tips!
By Thomas P. Nefos
This book gives the basics of how to do multi-layer pcb.

I used this info to design a rather difficult 8 layer medical

product and highly recommend this book to any pcb engineer.

One of the best!

See all 1 customer reviews...

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Selasa, 24 Mei 2011

[F650.Ebook] Download Agile Software Development, Principles, Patterns, and Practices, by Robert C. Martin

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Agile Software Development, Principles, Patterns, and Practices, by Robert C. Martin

Agile Software Development, Principles, Patterns, and Practices, by Robert C. Martin



Agile Software Development, Principles, Patterns, and Practices, by Robert C. Martin

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Agile Software Development, Principles, Patterns, and Practices, by Robert C. Martin

Written by a software developer for software developers, this book is a unique collection of the latest software development methods. The author includes OOD, UML, Design Patterns, Agile and XP methods with a detailed description of a complete software design for reusable programs in C++ and Java. Using a practical, problem-solving approach, it shows how to develop an object-oriented application—from the early stages of analysis, through the low-level design and into the implementation. Walks readers through the designer's thoughts — showing the errors, blind alleys, and creative insights that occur throughout the software design process. The book covers: Statics and Dynamics; Principles of Class Design; Complexity Management; Principles of Package Design; Analysis and Design; Patterns and Paradigm Crossings. Explains the principles of OOD, one by one, and then demonstrates them with numerous examples, completely worked-through designs, and case studies. Covers traps, pitfalls, and work arounds in the application of C++ and OOD and then shows how Agile methods can be used. Discusses the methods for designing and developing big software in detail. Features a three-chapter, in-depth, single case study of a building security system. For Software Engineers, Programmers, and Analysts who want to understand how to design object oriented software with state of the art methods.

  • Sales Rank: #76442 in Books
  • Brand: Martin, Robert Cecil
  • Published on: 2002-10-25
  • Original language: English
  • Number of items: 1
  • Dimensions: 10.00" h x 1.90" w x 8.00" l, 2.20 pounds
  • Binding: Hardcover
  • 529 pages

From the Back Cover

Best selling author and world-renowned software development expert Robert C. Martin shows how to solve the most challenging problems facing software developers, project managers, and software project leaders today.

    This comprehensive, pragmatic tutorial on Agile Development and eXtreme programming, written by one of the founding father of Agile Development:
  • Teaches software developers and project managers how to get projects done on time, and on budget using the power of Agile Development.
  • Uses real-world case studies to show how to of plan, test, refactor, and pair program using eXtreme programming.
  • Contains a wealth of reusable C++ and Java code.
  • Focuses on solving customer oriented systems problems using UML and Design Patterns.

Robert C. Martin is President of Object Mentor Inc. Martin and his team of software consultants use Object-Oriented Design, Patterns, UML, Agile Methodologies, and eXtreme Programming with worldwide clients. He is the author of the best-selling book Designing Object-Oriented C++ Applications Using the Booch Method (Prentice Hall, 1995), Chief Editor of, Pattern Languages of Program Design 3 (Addison Wesley, 1997), Editor of, More C++ Gems (Cambridge, 1999), and co-author of XP in Practice, with James Newkirk (Addison-Wesley, 2001). He was Editor in Chief of the C++ Report from 1996 to 1999. He is a featured speaker at international conferences and trade shows.

About the Author

ROBERT C. MARTIN is President of Object Mentor Inc. Martin and his team of software consultants use Object-Oriented Design, Patterns, UML, Agile Methodologies, and eXtreme Programming with worldwide clients. He is the author of the best-selling book Designing Object-Oriented C++ Applications Using the Booch Method (Prentice Hall, 1995), Chief Editor of, Pattern Languages of Program Design 3 (Addison Wesley, 1997), Editor of, More C++ Gems (Cambridge, 1999), and co-author of XP in Practice, with James Newkirk (Addison-Wesley, 2001). He was Editor in Chief of the C++ Report from 1996 to 1999. He is a featured speaker at international conferences and trade shows.

Excerpt. � Reprinted by permission. All rights reserved.

Agile development is the ability to develop software quickly, in the face of rapidly changing requirements. In order to achieve this agility, we need to employ practices that provide the necessary discipline and feedback. We need to employ design principles that keep our software flexible and maintainable, and we need to know the design patterns that have been shown to balance those principles for specific problems. This book is an attempt to knit all three of these concepts together into a functioning whole.

This book describes those principles, patterns, and practices and then demonstrates, how they are applied by walking through dozens of different case studies. More importantly, the case studies are not presented as complete works. Rather, they are designs in progress. You will see the designers make mistakes, and you will observe how they identify the mistakes and eventually correct them. You will see them puzzle over conundrums and worry over ambiguities and trade-offs. You will see the act of design.

The Devil Is in the Details

This book contains a lot of Java and C++ code. I hope you will carefully read that code since, to a large degree, the code is the point of the book. The code is the actualization of what this book 6~ '' has to say.

There is a repeating pattern to this book. It consists of a series of case studies of varying sizes. Some are very small, and some require several chapters to describe. Each case study is preceded by /material that is meant to prepare you for it. For example, the Payroll case study is preceded by chapters describing the object-oriented design principles and patterns used in the case study.

The book begins with a discussion of development practices and processes. That discussion is punctuated by a number of small case studies and examples. From there, the book moves on to the topic of design and design principles, and then to some design patterns, more design principles that govern packages, and more patterns. All of these topics are accompanied by case studies.

So prepare yourself to read some code and to pore over some UML diagrams. The book you are about to read is very technical, and its lessons, like the devil, are in the details.

A Little History

Over six years ago, I wrote a book entitled Designing Object-Oriented C++ Applications using the Booch Method. It was something of magnum opus for me, and I was very pleased with the result and with the sales.

This book started out as a second edition to Designing, but that's not how it turned out. Very little remains of the original book in these pages. Little more than three chapters have been carried through, and those chapters have been massively changed. The intent, spirit, and many of the lessons of the book are the same. And yet, I've learned a tremendous amount about software design and development in the six years since Designing came out. This book reflects that learning.

What a half-decade! Designing came out just before the Internet collided with the planet. Since then, the number of abbreviations we have to deal with has doubled. We have Design Patterns, Java, EJB, RMI, J2EE, XML, XSLT, HTML, ASP, JSP, Servlets, Application Servers, ZOPE, SOAP, C#, .NET, etc., etc. Let me tell you, it's been hard to keep the chapters of this book reasonably current!

The Booch Connection

In 1997, I was approached by Grady Booch to help write the third edition of his amazingly successful Object-Oriented Analysis and Design with Applications. I had worked with Grady before on some projects, and I had been an avid reader and contributor to his various works, including UML. So I accepted with glee. I asked my good friend Jim Newkirk to help out with the project.

Over the next two years, Jim and I wrote a number of chapters for the Booch book. Of course, that effort meant that I could not put as much effort into this book as I would have liked, but I felt that the Booch book was worth the contribution. Besides, this book was really just a second edition of Designing at the time, and my heart wasn't in it. If I was going to say something, I wanted to say something new and different.

Unfortunately, that version of the Booch book was not to be. It is hard to find the time to write a book during normal times. During the heady days of the ".com" bubble, it was nearly impossible. Grady got ever busier with Rational and with new ventures like Catapulse. So the project stalled. Eventually, I asked Grady and Addison Wesley if I could have the chapters that Jim and I wrote to include in this book. They graciously agreed. So several of the case study and UML chapters came from that source.

The Impact of Extreme Programming

In late 1998, XP reared its head and challenged our cherished beliefs about software development. Should we create lots of UML diagrams prior to writing any code, or should we eschew any kind of diagrams and just write lots of code? Should we write lots of narrative documents that describe our design, or should we try to make the code narrative and expressive so that ancillary documents aren't necessary? Should we program in pairs? Should we write tests before we write production code? What should we do?

This revolution came at an opportune time for me. During the middle to late 90s, Object Mentor was helping quite a few companies with object-oriented (OO) design and project management issues. We were helping companies get their projects done. As part of that help, we instilled our own attitudes and practices into the teams. Unfortunately, these attitudes and practices were not written down. Rather, they were an oral tradition that was passed from us to our customers.

By 1998, I realized that we needed to write down our process and practices so that we could better articulate them to our customers. So, I wrote many articles about process in the C++ Report. These articles missed the mark. They were informative, and in some cases entertaining, but instead of codifying the practices and attitudes that we actually used in our projects, they were an unwitting compromise to values that had been imposed upon me for decades. It took Kent Beck to show me that.

The Beck Connection

In late 1998, as I was fretting over codifying the Object-Mentor process, I ran into Kent's work on Extreme Programming (XP). The work was scattered through Ward Cunningham's wiki and was mixed with the writings oil many others. Still, with some work and diligence I was able to get the gist of what Kent was talking about. I was intrigued, but skeptical. Some of the things that XP talked about were exactly on target for my concept of a development process. Other things, however, like the lack of an articulated design step, left me puzzled.

Kent and I could not have come from more disparate software circumstances. He was a recognized Smalltalk consultant, and I was a recognized C++ consultant. Those two worlds found it difficult to communicate with one' another. There was an almost Kuhnian paradigm gulf between them.

Under other circumstances, I would never have asked Kent to write an article for the C++ Report. But the congruence of our thinking about process was able to breech the language gulf. In February of 1999, I met Kent in Munich at the OOP conference. He was giving a talk on XP in the room across from where I was giving a talk on principles of OOD. Being unable to hear that talk, I sought Kent out at lunch. We talked about XP, and I asked him to write an article for the C++ Report. It was a great article about an incident in which Kent and a coworker had been able to make a sweeping design change in a live system in a matter of an hour or so.

Over the next several months, I went through the slow process of sorting out my own fears about XP My greatest fear was in adopting a process in which there is no explicit up-front design step. I found myself balking at that. Didn't I have an obligation to my clients, and to the industry as a whole, to teach them that design is important enough to spend time on?

Eventually, I realized that I did not really practice such a step myself. Even in all the articles and books I had written about design, Booch diagrams, and UML diagrams, I had always used code as a way to verify that the diagrams were meaningful. In all my customer consulting, I would spend an hour or two helping them to draw diagrams and then I would direct them to explore those diagrams with code. I came to understand that though XP's words about design were foreign (in a Kuhnian sense), the practices behind the words were familiar to me.

My other fears about XP were easier to deal with. I had always been a closet pair programmer. XP gave me a way to come out of the closet and revel in my desire to program with a partner. Refactoring, continuous integration, and customer on-site were all very easy for me to accept. They were very close to the way I already advised my customers to work.

One practice of XP was a revelation for me. Test-first design sounds innocuous when you first hear it. It says to write test cases before you write production code. All production code is written to make failing test cases pass. I was not prepared for the profound ramifications that writing code this way would have. This practice has completely transformed the way I write software, and transformed it for the better. You can see that transformation in this book. Some of the code written in this book was written before 1999. You won't find test cases for that code. On the other hand, all of the code written after 1999 is presented with test cases, and the test cases are typically presented first. I'm sure you'll note the difference.

So, by the fall of 1999 I was convinced that Object Mentor should adopt XP as its process of choice and that I should let go of my desire to write my own process. Kent had done an excellent job of articulating the practices and process of XP, and my own feeble attempts paled in comparison.

Organization

This book is organized into six major sections followed by several appendices.

  • Section 1: Agile Development
    This section describes the concept of agile development. It starts with the Manifesto of the Agile Alliance, provides an overview of Extreme Programming (XP), and then goes into many small case studies that illuminate some of the individual XP practices—especially those that have an impact upon the way we design and write code.
  • Section 2: Agile Design
    The chapters in this section talk about object-oriented software design. The first chapter asks the question, What is Design? It discusses the problem of, and techniques for, managing complexity. Finally, the section culminates with the principles of object-oriented class design.
  • Section 3: The Payroll Case Study
    This is the largest and most complete case study in the book. It describes the object-oriented design and C++ implementation of a simple batch payroll system. The first few chapters in this section describe the design patterns that the case study encounters. The final two chapters contain the full case study.
  • Section 4: Packaging the Payroll System
    This section begins by describing the principles of object-oriented package design. It then goes on to illustrate those principles by incrementally packaging the classes from the previous section.
  • Section 5: The Weather Station Case Study
    This section contains one of the case studies that was originally planned for the Booch book. The Weather Station study describes a company that has made a significant business decision and explains how the Java development team responds to it. As usual, the section begins with a description of the design patterns that will be used and then culminates in the description of the design and implementation.
  • Section 6: The ETS Case Study
    This section contains a description of an actual project that the author participated in. This project has been in production since 1999. It is the automated test system used to deliver and score the registry examination for the National Council of Architectural Registration Boards.
  • UML Notation Appendices:
    The first two appendices contains several small case studies that are used to describe the UML notation.
  • Miscellaneous Appendices
How to Use This Book If You are a Developer...

Read the book cover to cover. This book was written primarily for developers, and it contains the information you need to develop software in an agile manner. Reading the book cover to cover introduces practices, then principles, then patterns, and then it provides case studies that tie them all together. Integrating all this knowledge will help you get your projects done.

If You Are a Manager or Business Analyst...

Read Section 1, Agile Development. The chapters in this section provide an in-depth discussion of agile principles and practices. They'll take you from requirements to planning to testing, refactoring, and programming. It will give you guidance on how to build teams and manage projects. It will help you get your projects done.

If You Want to Learn UML...

First read Appendix A, UML Notation 1: The CGI Example. Then read Appendix B, UML Notation II: The STATMUX. Then, read all the chapters in Section 3, The Payroll Case Study. This course of reading will give you a good grounding in both the syntax and use of UML. It will also help you translate between UML and a programming language like Java or C++.

If You Want to Learn Design Patterns...

To find a particular pattern, use the "List of Design Patterns" on page xxii to find the pattern you are interested in.

To learn about patterns in general, read Section 2, Agile Design to first learn about design principles, and then read Section 3, The Payroll Case Study; Section 4, Packaging the Payroll System; Section 5, The Weather Station Case Study; and Section 6, The ETS Case Study. These sections define all the patterns and show how to use them in typical situations.

If You Want to Learn about Object-Oriented Design Principles...

Read Section 2, Agile Design; Section 3, The Payroll Case Study; and Section 4, Packaging the Payroll System. These chapters will describe the principles of object-oriented design and will show you how to use them.

If You Want to Learn about Agile Development Methods...

Read Section 1, Agile Development. This section describes agile development from requirements to planning, testing, refactoring, and programming.

If You Want a Chuckle or Two...

Read Appendix C, A Satire of Two Companies.

Most helpful customer reviews

90 of 95 people found the following review helpful.
If I Only Bought Two OOD Books, This Would be One of Them
By Amazon Customer
I don't think I've given another design/programming book 5 stars before. This book deserves it-- it could easily replace a half dozen books on my shelf, and it probably will.
Martin focuses on the why's and the wherefores of current OOD methodologies. He doesn't try to sell Agile Processes in this book. Instead, he explains a number of current practices that might be loosely grouped under the 'Agile' name. He anchors his discussion in a set of principles that drive the design process. Then he shows how software patterns can be used to put these principles into practice.
Patterns are explained and demonstrated in the context of three case studies. The case studies (a payroll system, a weather monitoring system, and an exam testing system) have the feel of day-to-day problems. One of my chief complaints with other books has been the use of esoteric case studies-- unless I work for Microsoft, I'm not likely to write a word processor anytime soon. Okay, so maybe I won't write a weather station either, but it comes a lot closer to what I will do!
The patterns discussion in this book is down-to-earth and easily understood. I have struggled over the 'Gang of Four' book ('Gamma et Al, 'Design Patterns') for well over a year. Bob Martin's book has cut through a lot of the clutter and confusion. It has been a great help to me in understanding why, where, and when to use different patters. And the explanation of UML in the book's appendices is one of the best I have seen. I can't think of a better way to learn UML than to sit down with these Appendices and Martin Fowler's 'UML Distilled'.
This is one of the two books I would recommend to an OOD newbie. The other would be 'Object Design' by Rebecca Wirfs Brock and Alan McKean. These books provide a solid grounding in object-oriented design, while requiring a very reasonable expenditure of time and effort.

29 of 29 people found the following review helpful.
Clear, specifc, applicable
By wiredweird
The bulk of this book describes OO design principles. They're presented in a readable, useful, and well-organized way. Often they just clarify and put a name to something you've probably been doing anyway. The standard Dependency Inversion Principle is there, for one. (I'm glad to see that other people have trouble with the name. By today's reckoning, there's nothing inverted about it, but the name dates back to less enlightened times.) Others, like the Interface Segregation Principle, are less well known but reinforce lots of other good practices, such as data hiding and prevention of "interface leakage".
The "Agile" section is blessedly short, and doesn't much contaminate the otherwise good presentation elsewhere in the book. There's a lot of good to be extracted from the agility movement, but there's a lot of rabid dogmatism too. Martin managed to keep it well under control. He presented the Manifesto (ugh) early on, but that was the worst of it.
A few points marred the book, but only slightly, The drawings came across as "cute" - unprofessional and tangential to the topics at hand. Semi-fictional conversations in books like this always seem fatuous to me, and Ch.6 was no exception. The technical content managed to withstand this presentation anyway.
This book has lots of good ideas. It relates those ideas well to common and useful design patterns. A few aspects of the book tried to be funny, but came across as more annoying than anything else. That was only a few, though - the meaningful content of the book came through despite those flaws.
I recommend this book to any serious student or practitioner of OO design and implementation. I really mean "any," since even project-scarred veterans are likely to see some of their hard won knowledge set into clear text and into the context of other ideas.

27 of 28 people found the following review helpful.
Best O-O design book in this year
By Mike Meng
I knew the book would be a great one before read it. But now, after I read some of its chapters, I know I underestimated it.
I love to read Uncle Bob's books and articles. His previous book "Designing Object-Oriented C++ Application with Booch Method" is a real gem, I learn much a lot from it, maybe more than any other books on designing. The author's style is unique, he tries to guide readers to reach a good design instead of just putting the final solution in front of you. He presents the whole process of design, shows you how to think, how to verify, how to test and modify. His is a real mentor who gives you solid knowledge and solid experience by solid examples. So, I expected learn a lot from this new book.
The book shows that it's more than my expectation. It keeps the good style, plus very valuable contents. It present at least 4 aspects which are very important and useful for today's programmers:
* Agile method: The author show you you how to USE agile method. Still he tell you a lot about "Why". I'm not a XPer, but after reading the first several chapters, I think I'd give a try.
* Object-Oriented Design Principles: The book concludes 11 O-O design principles. Only these principles are worth the price of the book to me.
* Design patterns: This book teach you 23 design patterns with concrete examples -- 15 are GoF patterns, 8 are new. The emphasis is how to use patterns in real applications, instead of telling you what design patterns are and how to document them.
* UML: This book is not about UML, but it uses UML to demostrate designs. To make you feet wet, it includes two appendics, show you basic UML with, again, concrete example. I find it's much easier for me to learn UML this way.
Well, IMHO, this book is the best O-O design textbook this year, and I wonder whether there will be a better one in the next several years.

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Selasa, 10 Mei 2011

[U956.Ebook] PDF Download Will Shortz Presents The Little Black Book of Sudoku: 400 Puzzles (Will Shortz Presents...) (Spiral-bound)

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Will Shortz Presents The Little Black Book of Sudoku: 400 Puzzles (Will Shortz Presents...) (Spiral-bound)

  • Sales Rank: #2976361 in Books
  • Published on: 2009
  • Binding: Spiral-bound

Most helpful customer reviews

1 of 1 people found the following review helpful.
Keeps the brain active
By et48
Great compilation of puzzles. As you get to the center and back of the book, you really get challenged. Love the spiral binding. Makes it so much easier to do the puzzles when you're in a chair.

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Senin, 09 Mei 2011

[Z712.Ebook] Get Free Ebook Keynes: A Very Short Introduction, by Robert Skidelsky

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Keynes: A Very Short Introduction, by Robert Skidelsky

John Maynard Keynes (1883-1946) is a central thinker of the twentieth century, not just an economic theorist and statesman, but also an important figure in economics, philosophy, politics, and culture. In this Very Short Introduction Lord Skidelsky, a renowned biographer of Keynes, explores his ethical and practical philosophy, his monetary thought, and provides an insight into his life and works.

In the recent financial crisis Keynes's theories have become more timely than ever, and remain at the centre of political and economic discussion. With a look at his major works and his contribution to twentieth-century economic thought, Skidelsky considers Keynes's legacy on today's society.

  • Sales Rank: #210228 in Books
  • Brand: Brand: OUP Oxford
  • Published on: 2010-10-28
  • Original language: English
  • Number of items: 1
  • Dimensions: 4.30" h x .30" w x 6.80" l, .40 pounds
  • Binding: Paperback
  • 144 pages
Features
  • Used Book in Good Condition

Review
A helpful potted guide to the life of master economist John Maynard Keynes Sunday Herald

About the Author

Lord Robert Skidelsky is Emeritus Professor of Political Economy at the University of Warwick. He biggest work is a three volume biography of John Maynard Keynes; Hopes Betrayed, 1883-1920, (1983), The Economist as Saviour, 1920-1937, (1992), and Fighting for Britain, 1937-1946, (2000). His new book about the current economic crisis, Keynes: the Return of the Master, published in September 2009.

Most helpful customer reviews

0 of 0 people found the following review helpful.
I've often hear about Keynesian economics but had a pretty sketchy understanding of all it entailed
By J.D.
I've often hear about Keynesian economics but had a pretty sketchy understanding of all it entailed. This book brought the pieces together and broadened my understanding of the man (John Maynard Keynes), as well as provided me a moderate level understanding of his economic theories and the policies he helped create/inspire. I have a modest/moderate understanding generally of economics, but found the authors work quite readable. The author points out that while Keynes applied his theories to help shape depression/post depression era policies, his theories are applicable today.

5 of 6 people found the following review helpful.
Concise and powerfully written
By paul
Reading this short introduction of Keynes resulted in three outcomes: 1) I felt as though I came away with a better understanding of Keynes work. 2) I have a strong desire to read more by and about Keynes. And lastly, 3) I have become a huge fan of Skidesky.

1 of 2 people found the following review helpful.
one of the best intros to Keynes
By Alan G. Nasser Sr.
Skidelsky is as clear and concise. It is worth mentioning that since the book was written Skidelsky has moved notably to the Left in his policy recommendations in the light of the Great Recession. He is much more sympathetic to the “radical” Keynes.

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Jumat, 06 Mei 2011

[U670.Ebook] Download Ebook Strategies for Technical Communication in the Workplace (3rd Edition), by Laura J. Gurak, John M. Lannon

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Strategies for Technical Communication in the  Workplace (3rd Edition), by Laura J. Gurak, John M. Lannon

NOTE: You are purchasing a standalone product; MyWritingLab does not come packaged with this content. If you would like to purchase both the physical text and MyWritingLab for Technical Communication, search for:
0133942740 / 9780133942743� Gurak/Lannon, Strategies for Technical Communication in the Workplace Plus MyWritingLab with Pearson eText, 3/e
Package consists of:

  • 0133944131 / 9780133944136� MyWritingLab with Pearson eText - Glue in Access Card
  • 013394414X / 9780133944143 MyWritingLab with Pearson eText - Inside Star Sticker
  • 0321995899 / 9780321995896� Strategies for Technical Communication in the Workplace, 3/e
MyWritingLab for Technical Communication is not a self-paced technology and should only be purchased when required by an instructor.

For introductory courses in Technical Communication.

Complete but streamlined coverage, with a focus on audience and purpose
Based on the acclaimed Technical Communication by Lannon and Gurak, Strategies for Technical Communication in the Workplace, Third Edition prepares students for workplace writing through a clear and concise writing style, useful checklists, practical applications, numerous sample documents, and coverage of technology and global issues. The third edition addresses changing technology in the workplace with a complete chapter on social media, updated examples, and sample documents. This brief and affordable text is accessible to students of all writing levels.

Also available with MyWritingLab™
This title is also available with MyWritingLab� — an online homework, tutorial, and assessment program designed to work with this text to engage students and improve results. Within its structured environment, students practice what they learn, test their understanding, and pursue a personalized study plan that helps them better absorb course material and understand difficult concepts.

  • Sales Rank: #56687 in Books
  • Published on: 2015-01-08
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.00" h x .70" w x 7.30" l, .0 pounds
  • Binding: Paperback
  • 496 pages

From the Back Cover

Are you looking for a practical, streamlined, and inexpensive text for your course?

Strategies for Technical Communication in the Workplace clearly and concisely presents the many complex aspects of technical and workplace writing at a more affordable price than most other books in the market.

Do you want to provide students with practical guidance they can apply when creating effective workplace documents?�

Strategies presents technical and workplace communication in a hands-on manner, keeping the focus on doing. Hands-on features include Let's Get Started prompts, marginal notes, in-chapter Strategies boxes, and end-of-chapter Checklists and Application exercises.

Would your students benefit from a wide variety of annotated model documents?

Students learn best by not only creating but also seeing effective annotated examples of workplace documents and other communications. See Chapters 9 — 17.

Do you want your students to be prepared for today’s workplaces with the latest knowledge about global issues and technology?

The importance of reaching a global audience is introduced as a major topic in Chapter 2 and carried throughout the book. Strategies also addresses today’s workplace technologies by incorporating up-to-the-minute coverage of email, instant messaging, blogs, wikis, online video, podcasts, Web pages, presentation software, and more.� See Chapters 18 — 21.

About the Author
LAURA J. GURAK is Associate Professor and Director of the Internet Studies Center in the Rhetoric Department at the University of Minnesota, where she is also a Faculty Fellow in the Law School.

Lannon is affiliated with the University of Massachusetts, Dartmouth.

Most helpful customer reviews

0 of 0 people found the following review helpful.
Five Stars
By Catdonna
Excellent book, just what I needed!

2 of 3 people found the following review helpful.
Fine
By Sally
I rated this okay but was disapointed to find out when my class began that I was suppose to buy the next revision, my instructor let me use this book but it made it hard because the chapters were off from the newer edition.

0 of 0 people found the following review helpful.
Technical writing = Business writing
By Kate
This book has excellent examples and step by step instructions on how to write proper letters, resumes, analytical reports, and more. It has been a very good resource to me throughout my technical writing course.

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Minggu, 01 Mei 2011

[D385.Ebook] PDF Download The Zen Teachings of Huang Po (Shambhala Pocket Classics)From Shambhala

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The Zen Teachings of Huang Po (Shambhala Pocket Classics)From Shambhala

The teacher of the famous Lin-chi (who went on to found the Rinzai school of Zen), Huang Po is regarded by many to be one of the greatest Zen masters. Renowned scholar John Blofeld offers a translation of the text of Huang Po's profound teachings and instruction.

  • Sales Rank: #261519 in Books
  • Published on: 1994-06-07
  • Released on: 1994-06-07
  • Original language: English
  • Number of items: 1
  • Dimensions: 4.50" h x 3.00" w x .75" l,
  • Binding: Paperback
  • 263 pages

Language Notes
Text: English (translation)
Original Language: Chinese

Most helpful customer reviews

1 of 1 people found the following review helpful.
If you on the path to enlightenment is a must ...
By M. Anthony
If you on the path to enlightenment The Zen Teaching of Huang Po: On the Transmission of Mind is a must read.

Meditate on the passages on this book and pure moments of clarity and satori will arise

0 of 0 people found the following review helpful.
I gave it 5 stars because I liked it. That should be a good enough review
By gregg
Nothing did not meet my expectations. I gave it 5 stars

because I liked it. That should be a good enough review.....

Don't you think?

1 of 1 people found the following review helpful.
Among the great books of all time
By Dr. Painter
Huang Po's zesty and expansive teachings are brought to life in this small but infinitely faceted gem. It is as if the quintessential Zen Master himself is present in these pages and in the mind and being of the reader. It is remarkable that a transmission in a translated text over a thousand years old can be so profound. I have been reading and living with this book, and Huang Po's presence, for decades and the humor, as penetrating as the Marx Brothers, the generosity of spirit, and the merciless and elegantly paired down exposition of Zen are a continual source of joy.

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The Zen Teachings of Huang Po (Shambhala Pocket Classics)From Shambhala PDF
The Zen Teachings of Huang Po (Shambhala Pocket Classics)From Shambhala PDF