Sabtu, 18 Februari 2012

[N471.Ebook] Ebook 3D Masterclass: The Swordmaster in 3ds Max and ZBrush: The Ultimate Guide to Creating a Low Poly Game Character, by Gavin Goulden

Ebook 3D Masterclass: The Swordmaster in 3ds Max and ZBrush: The Ultimate Guide to Creating a Low Poly Game Character, by Gavin Goulden

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3D Masterclass: The Swordmaster in 3ds Max and ZBrush: The Ultimate Guide to Creating a Low Poly Game Character, by Gavin Goulden

3D Masterclass: The Swordmaster in 3ds Max and ZBrush: The Ultimate Guide to Creating a Low Poly Game Character, by Gavin Goulden



3D Masterclass: The Swordmaster in 3ds Max and ZBrush: The Ultimate Guide to Creating a Low Poly Game Character, by Gavin Goulden

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3D Masterclass: The Swordmaster in 3ds Max and ZBrush: The Ultimate Guide to Creating a Low Poly Game Character, by Gavin Goulden

3D Masterclass: The Swordmaster in 3ds Max and ZBrush presents a comprehensive, step-by-step guide to modeling, sculpting, unwrapping, texturing, and rendering a low poly game character. The professional workflow detailed in this book is typical of the games design industry, and anyone looking to produce a portfolio-worthy character will benefit from talented character artist Gavin Goulden’s extensive experience.

Gavin Goulden is a US-based character artist currently working for Irrational Games on BioShock Infinite. A veteran in the games industry, he’s been involved with a number of high profile projects over the years, including Dead Rising 2, Dragon Age, and F.E.A.R.2.


  • Sales Rank: #1123616 in Books
  • Brand: Brand: 3DTotal Publishing
  • Published on: 2013-05-28
  • Original language: English
  • Number of items: 1
  • Dimensions: 10.00" h x 8.50" w x .50" l, 1.45 pounds
  • Binding: Paperback
  • 160 pages
Features
  • Used Book in Good Condition

About the Author
Gavin Goulden is a character artist currently working for Irrational Games on Bioshock Infinite. A veteran in the games industry, he’s been involved with a number of high profile projects over the years including Dead Rising 2, Dragon Age and F.E.A.R.2.

3DTotal Publishing was launched in 2010, as the publishing arm of popular digital art website 3DTotal.com. As well as self-publishing the next volumes in the pre-existing Digital Art Masters and Digital Painting Techniques series, 3DTotal Publishing has successfully launched a number of new titles including Photoshop for 3D Artist's, Beginner’s Guide to Digital Painting in Photoshop and ZBrush Character Sculpting.

Most helpful customer reviews

2 of 2 people found the following review helpful.
Good book, worth the price
By JAB
Not for beginners, I'm a few steps above a beginner so that wasn't a problem. Nice looking book and many good exercise tutorials. Ten times better than 3ds Max Projects: A Detailed Guide to Modeling, Texturing, Rigging, Animation and Lighting and half the price. Amazon.com trade in $1.35 LOL, I'll keep the book.

0 of 0 people found the following review helpful.
A pretty good book on character modeling for games, but not for a complete beginner.
By Christiano Rezende
I'll echo one of the reviewers and say that this book is exactly what I expected.

Since this book is 160 pages long, I didn't expected it to be an all-in-one, step-by-step guide on modeling, sculpting, texturing and retopologizing a game-ready character. Neither was I expecting it to be suitable for a complete beginner. Instead, what I expected from it was a making-of covering the process of making a character for games. And, as far as I can tell, it does a pretty good job!

This book is NOT for beginners since it assumes the reader is already "confortable" with 3ds Max and ZBrush. The book DOES NOT show how to accomplish a certain technique or to get to a particular tool. Instead it shows the main parts of the process, like modeling the character's base mesh in 3ds Max, developing this mesh through digital sculpting in ZBrush, mapping its coordinates in order to get textures, retopologizing it into a low-poly version and finally posing it for presentation.

Although the book covers all steps promissed, I still believe it lacks a bit in regards of balancing. I mean, the author spends just a few pages on how to model a base mesh in a 3D package (in this case, 3ds Max) and a lot of pages on digital sculpting in ZBrush, then a few pages again on retopologizing in 3ds Max. As a digital modeler/sculptor, I know that a character artist spends way more time sculpting a high-poly character than previously building a base mesh. However, in my opinion digital sculpting is pretty much an artistic process and so it can be achieved in many different ways, depending on the artist. Polygonal modeling, on the other hand, is more of a technical process and although it can be approached by different techniques (box modeling, edge extrusion) the end result should always be the same: a good, clean edge flow (a.k.a. topology).

Therefore my choice for a 4 star rating resides on the author spending less time on the most important aspects of game character creation, such as retopologizing and normal mapping. In my opinion the author could have covered those parts better either by increasing the number of pages or, if it was the case, by spending less pages on digital sculpting in ZBrush. In addition, the author also could have skipped the posing chapter since it is not as relevant as the other parts of the process. But if he considers it as a vital part for the content of the book, he could have chosen to pose the character using ZBrush's Transpose tool since it is way faster and easier than 3ds Max bones and skin combo.

All-in-all this is a well-rounded book brought to life by a recognized artist and 3DTotal Publishing excellent print quality. I recommend it to everyone with an intermediate level of knowledge in 3ds Max and ZBrush, who are seeking to create his/her own game-ready characters.

0 of 0 people found the following review helpful.
A book that truly deserves the title of Ultimate Guide....
By Neko Nine
3D Masterclass: The Swordmaster in 3ds Max and ZBrush: The Ultimate Guide to Creating a Low Poly Game Character is perfect for 3D artists who are frustrated by books that aren't step-by-step. Mr. Gavin Goulden's book leaves nothing to the imagination: he lays out everything he does from beginning to end. To be honest, I initially stayed away from this book because it was a ZBrush-3ds MAX book. Please do not make the same mistake. The book can be followed regardless of what 3d software the artist uses to retopologize their models: the same rules apply. The same goes for artists who start from scratch in Zbrush rather than build a base model in MAX or MAYA. There are also helpful tutorials on Xnormal and the Marmoset Toolbag in here. Mr. Goulden even went as far to include a section on how to rig in MAX. When it comes to low poly modeling, it is no secret the maps and shaders do the heavy lifting and Mr. Goulden spends a good portion of the book devoted to their creation and application. Bottom line: if you want to learn the art of low poly modeling for games, get this book; you won't regret it. I also recommend purchasing this book regardless of your level; this a book an artist can grow into.

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