Senin, 18 Maret 2013

[Y947.Ebook] Ebook Free The Complete Guide to Blender Graphics, Second Edition: Computer Modeling and Animation, by John M. Blain

Ebook Free The Complete Guide to Blender Graphics, Second Edition: Computer Modeling and Animation, by John M. Blain

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The Complete Guide to Blender Graphics, Second Edition: Computer Modeling and Animation, by John M. Blain

The Complete Guide to Blender Graphics, Second Edition: Computer Modeling and Animation, by John M. Blain



The Complete Guide to Blender Graphics, Second Edition: Computer Modeling and Animation, by John M. Blain

Ebook Free The Complete Guide to Blender Graphics, Second Edition: Computer Modeling and Animation, by John M. Blain

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The Complete Guide to Blender Graphics, Second Edition: Computer Modeling and Animation, by John M. Blain

Smoothly Leads Users into the Subject of Computer Graphics through the Blender GUI

Blender, the free and open source 3D computer modeling and animation program, allows users to create and animate models and figures in scenes, compile feature movies, and interact with the models and create video games. Reflecting the latest version of Blender, The Complete Guide to Blender Graphics: Computer Modeling & Animation, 2nd Edition helps beginners learn the basics of computer animation using this versatile graphics program. This edition incorporates many new features of Blender, including developments to its GUI.

New to the Second Edition

  • Three new chapters on smoke simulation, movie making, and drivers
  • Twelve updated chapters, including an entire chapter now devoted to add-ons installation
  • Numerous new examples and figures

In color throughout, this manual presents clear, step-by-step instructions for new users of Blender. Many visual diagrams and images illustrate the various topics encompassed by Blender. After mastering the material in the book, users are prepared for further studies and work in computer modeling and animation.

  • Sales Rank: #208108 in Books
  • Published on: 2014-06-17
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.50" h x 7.75" w x 1.25" l, .0 pounds
  • Binding: Paperback
  • 575 pages

Most helpful customer reviews

20 of 20 people found the following review helpful.
The best of all Blender books...
By M. B. Stevens
As advertised, this edition has a great deal of new material, and I have found it well worth the price.
It covers up to version 2.70.

Missing:
Coverage of Cycles rendering; only goes as far as showing you how to set up your computer for it;
no Freestyle rendering;
no retopology ,
no dynamic sculpt.

Those are important things -- why give 5 stars?

It gives you every tool you need to study more advanced topics.
It is _amazingly_ clear considering what a bottomless, pitiless black hole Blender can be.
It is the perfect reference when you forget how to do something (and you will).
It is beautifully, slickly, colorfully put together on high quality paper.
It is fun to do the exercises.

Be sure to get the new second edition; Blender is a fast moving target!

13 of 14 people found the following review helpful.
The best I have seen so far for learning Blender...
By MKinz
First, I have to say that I am only a little over half way through this book. So, I will also write a follow-up review once I complete the book. However, what I have done so far, I love. I do have a fairly versed knowledge of 3D graphics. So, know that I am writing this review from this perspective.

The book is fantastic so far. For being an Open Source, free application, Blender is a very complex program. This book makes it quite easy to learn. There are very easy tasks to follow. I am a very visual learner and this book does not disappoint. There are a lot of color graphics and screen shots that help you follow along. Having videos on the web to use as a guide has also been very helpful.

I have PCs in my house, but I mostly use my Mac computers. Not too big of a hang up, but this manual is written from a Windows perspective.

The book is layout is wonderful. It seems as if all subjects have been covered and so far, understandable. The following is the first level table of contents:
Introduction
The Author
Acknowledgments
How to Get Blender
Recommended Viewing
The Blender Interface
Navigation
Creating and Editing Objects
Materials
Textures
World Settings
Lighting and Cameras
Rendering and Ray Tracing
Animation Basics
Three-Dimensional (3D) Text
NURBS and Metashapes
Modifiers
Particle Systems
Child/Parent Relationships and Constraints
Armatures
Shape Key and Action Editors
Fluid Simulation
Smoke Simulation
Nodes
The Blender Game Engine
Making a Movie
Drivers
Installing Add-Ons
Bibliography
Appendix A: Basic Blender Commands
Index

8 of 8 people found the following review helpful.
Great introduction to the mechanics of Blender, lavishly illustrated with an on-line tie-in
By Bunyyup
CRC Press does a great job with technical publications, and Blender Graphics 2nd Ed. is no exception.

My bottom-line up-front is that if you're looking for a first book to get you started with Blender or looking to increase your skills past the basic level then this is a great book for you.

The first caveat is that the book is written for use with Blender 2.70. There is always a window of opportunity with community developed, freeware like Blender. So, to get full use of this book, you will need to have the 2.70 version of Blender installed.

The book tells you where to find Blender (www.Blender.org), but assumes that you have or are able to install and configure Blender as a prerequisite for using the book. (That is a very reasonable assumption. Blender was a breeze to download and install.)

The author, Mr. Blaine, has written several previous books on Blender, and he is clearly "in his stride" in this book. The author teams up with Neal Hirsig's on-line Blender course (through Tufts University). There are links to the on-line course throughout the book.

The author starts by talking the reader through the Blender interface. This is a sticking point for many users. For Windows users, the left and right mouse button functions tend to be reversed from many other common applications. While you *can* customize the interface, Mr. Blaine and most other Blender users recommend against changing the set-up immediately. There is a logic to it developed over a decade of application and revisions by an enthusiastic user base.

The book went the extra step by including a bevy of useful, full color illustrations. Touches like including the short-cut key layout were very nice. (My only complaint is that my old eyes had a very hard time making out what the individual keys were on the diagram, but I might not be the prime demographic for the book.)

The book goes on to spend 50 pages on creating and editing objects. While it does not cover everything, the book gives you enough knowledge to experiment and learn the rest on your own.

The next sections, materials and textures, are another 50 pages of the book, and again, the material covered is sufficient to get the hobbyist or low-end professional moving the right direction. This is the section where the tie-in with the Tufts course proved invaluable. Many books in the area include CDs or DVDs or weblinks with material and files for following along with the book. While Mr. Blaine did not take that approach, by referencing on-line videos of the points in the text, the reader could get a variety of viewpoints and descriptions of how to accomplish the tasks laid out in the text. I found this very helpful.

The sections on rendering and animation basics were a little short, but these are also the two areas that most practioners are going to spend the most time working on their own.

While I have used Blender now for over five years, I had not made use of the modifierrs and particle aspects. I'm not sure if these are relatively new in Blender, or I was just uniformed. Either way, I found Mr. Blaine's explanations useful, and I will be putting both techniques to use in future projects.

The remainder of the book covered extra topics like: fluid simulation, smoke simulation, the Blender game engine, and "drivers." Most of these topics deal with obvious material, but drivers requires a little more explanation.

Drivers are functions in Blender that provide input parameters to other functions. This is a very powerful concent. You add drivers through the Properties Panel. Other 3D modeling and animation packages make heavy use of drivers (although they often call them by other names), but this was another area where Mr. Blaine's book proved very enlightening.

To be honest, it will take some time to understand the potential uses and limitations of drivers. It is such a rich and deep area that this book could only scratch the surface.

All in all, I highly recommend this book for both the first time Blender user and the novice professional animator.

In service,

Rich

See all 31 customer reviews...

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